Please add the PC controls in this description.
Z=circle button, X=cross button, arrow keys=d-pad, enter=pause
Sybil's Tail is a tiny, 15-30 minute long platformer made for PICO-8. Run, jump, slide, grab, and toss your way through 6 bite-sized areas as you search for a mysterious meteorite that fell nearby!
This is my first published video game, and a project near and dear to my heart. Although I wrote the music, code, and pixelled art for the actual game by myself, that does not mean I could have done it alone! In particular, I would like to extend special thanks to @osmoru, whose adorable artwork formed the basis of the cartridge label design, and @kitorchid, who made the incredible cover art for the soundtrack. In addition to those commissions, I also received wonderful artwork of Sybil from @MarziManed and @_pexl, who are both very cool artists that you should check out as well! And of course, I would like to thank all testers and of course my friends, without y'all none of this would have been possible. And thank YOU for playing!!!
If you have any thoughts, found a bug, or just wanna say hi, you can comment below, or message me on twitter @sol_foxie!
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it's amazing i would recommend although the part after mushroom gorge is sorta annoying
Completed the game with all golden radish :D.
Also, love the subtly next level after finishing the boss ;).
if only power ups applied when green so you could get an even more ridicolously large tail
I really enjoyed this game, though with its few issues, i think the concept is really cute and if fleshed out in a bigger engine like godot, could be an indie darling like Celeste